Nobunaga's Ambition: Taishi is the latest standalone entry in the Grand Strategy Series which focuses on the pivotal events of Sengoku Era Japan. Experience the moments that lead up to the fracture of Japan - from the establishment of clans to the emergence of the first Shogunate. Marking the series' 35th anniversary, Nobunaga's Ambition: Taishi remains true to the long-running franchise's historical simulation gameplay; allowing players to relive some of the most epic battles and notable events of the Sengoku Era in Japan. The Sengoku Era was a period where regional lords fiercely fought for supremacy, to claim dominance and unite the lands. Players will have to exploit a wide breadth of tactical options to create fresh strategies that allow new ways to gain an advantage over the opponent. Strategies do not only focus on the Military Campaigns, but also on managing the Production Facilities and Trade Routes to continuously expand territory and increase the strength of the army. These elements are further enhanced through the introduction of the Resolve System; where each officer has their own set of aspirations that will depict how they will act in a given situation and gameplay will change accordingly, with new tactics needed to accommodate opposing or similar viewpoints. With the Resolve System officers will be showcase a more human and personal feel, providing players a deeper insight into the historical simulation the series is renowned for. In Nobunaga's Ambition: Taishi, players are able to step in the shoes of their favourite officer or lord and increase their clan's influence in Japan. For players to successfully rule and conquer the land they will have to utilise a range of strategic options, including one of the newest features introduced to the series in Taishi: The Resolve System. Each move will have to be considered by the player, as the system introduces a set of aspirations - all of which decide how an officer will act in a given situation; Shingen Takeda, the head of the Takeda clan, has the resolve "Law of Kai" which focuses on the idea that everyone should be treated equally in every situation. Achieving an officer's ambitions will prove worthwhile as it will unlock bonuses, such as increased gold or attack damage, to assist in the campaign. To complement the addition of the Resolve System, the Council System has been augmented to allow each attending officer the option to approve new policies. This could create situations with an officer having their own set of aspirations, and this belief will influence their decision to agree or disagree with the mentioned policies. An abundance of battle tactics can be utilised in Nobunaga's Ambition: Taishi, allowing players to choose the best strategy to overthrow enemy units. Building upon the previous entries in the series, a new 2-part turn-based battle system is introduced; the Planning Phase pauses the action so that players can strategically plan their next move and then, when they are ready, the Execution Phase commences where the battle unfolds in real-time. While in the Planning Phase players will be presented with a variety of different strategies, all of which have their own advantages and disadvantages depending on how they are used. One strategy uses the formation 'The Woodpecker'- causing a devastating blow to enemy units, though this takes five turns before an attack successfully lands. Complimenting the battle system during gameplay are the Civic Development systems, where players are able to improve aspects of their domain to earn useful resources and in-game advantages. One of the key aspects to building a successful domain is through the use of Facilities. Farming, Irrigation and Military facilities all provide useful resources; generating gold and supplies, raising the satisfaction levels of neighbouring districts, and increasing the army size & providing them with greater weaponry and equipment. Greatly improved production rates and resources can be earned through the effective use of Trade Routes; expanding into a neighbouring district, and sharing resources, will even offer resources which cannot be produced within the player's current domain.